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- AIBehaviour.GCover = {
- Name = "GCover",
- pathname = "",
-
-
- -- SYSTEM EVENTS -----
- ---------------------------------------------
- OnSelected = function(self,entity )
- end,
- ---------------------------------------------
- OnSpawn = function(self,entity )
- end,
- ---------------------------------------------
- OnActivate = function(self,entity )
- end,
- ---------------------------------------------
- OnNoTarget = function(self, entity )
- end,
- ---------------------------------------------
- OnPlayerSeen = function( self,entity )
- end,
- ---------------------------------------------
- OnPlayerMemory = function(self,entity )
- end,
- ---------------------------------------------
- OnEnemySeen = function(self,entity )
- end,
- ---------------------------------------------
- OnEnemyMemory = function(self,entity )
- end,
- ---------------------------------------------
- OnDeadFriendSeen = function(self,entity )
- end,
- ---------------------------------------------
- OnDeadEnemySeen = function(self,entity )
- end,
- ---------------------------------------------
- OnInterestingSoundHeard = function(self,entity )
- entity:SelectPipe(0,"crouch_and_fire");
- end,
- ---------------------------------------------
- OnThreateningSoundHeard = function(self, entity )
- entity:SelectPipe(0,"crouch_and_fire");
- end,
- ---------------------------------------------
- OnGunfireHeard = function(self,entity )
- end,
- ---------------------------------------------
- OnFootstepsHeard = function( self,entity )
- end,
- ---------------------------------------------
- OnGranateSeen = function( self,entity )
- end,
- ---------------------------------------------
- OnLongTimeNoTarget = function(self, entity )
- end,
- ---------------------------------------------
- OnGroupMemberDied = function( self,entity )
- end,
- ---------------------------------------------
- OnNoNearerHidingPlace = function( self,entity , sender)
- end,
- ---------------------------------------------
- OnNoHidingPlace = function( self,entity, sender )
- end,
- ---------------------------------------------
- OnReceivingDamage = function (self,entity, sender)
- end,
- ---------------------------------------------
- OnReload = function (self,entity, sender)
- entity:SelectPipe(0,"hide_threat");
- end,
- ---------------------------------------------
-
-
- }